AI Insights · Timothy · April 2022
Top 5 Third Person Games on iOS in Switzerland, Q1 2022
Explore the performance of the top 5 third-person games on iOS in Switzerland during Q1 2022, including weekly downloads, revenue, and active user trends.
The first quarter of 2022 saw significant activity in the third-person gaming category on iOS in Switzerland. Here’s a detailed look at the performance of the top 5 games in this category, based on data from Sensor Tower.
Subway Surfers
Released by Sybo Games ApS, this game experienced notable fluctuations in both revenue and user engagement. Weekly revenue peaked at around $3.6K in the final week of March, with a significant increase from mid-March onwards. Weekly downloads varied, reaching approximately 6.1K by the end of the quarter. The game maintained a strong user base, with weekly active users ranging from 69K to 85K, peaking in early February.
Stumble Guys
Published by Scopely, Inc., this game saw a steady increase in revenue, culminating at around $9.2K in the last week of March. Weekly downloads also showed an upward trend, growing from approximately 2.3K at the start of the quarter to 4.2K by the end. Active users steadily increased, starting at around 10.6K and reaching almost 22.7K in the final week of March.
Going Balls
This game from Supersonic Studios LTD saw modest revenue, peaking at $79 in the last week of January. Downloads experienced fluctuations, with a high of about 3.5K in late January. Active users were relatively stable, fluctuating between 10K and 12K throughout the quarter.
Slap And Run
Released by Voodoo, this game did not generate any revenue during the first quarter of 2022. However, it saw a notable peak in downloads in the third week of January, reaching about 10.2K. Active users mirrored this trend, peaking at approximately 17K in late January before declining to about 3.3K by the end of March.
Mario Kart Tour
Nintendo’s popular game saw substantial revenue, with a peak of around $16.9K in the last week of December. Downloads were highest in the final week of December at about 4.3K. Weekly active users remained relatively stable, fluctuating between 15K and 18K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.